IF YOU PLAY IN MY GROUP, DON'T READ ANY FURTHER OR THIS BLOG'S CURSE WILL SLAY YOUR CHARACTER AND OUST YOU FROM THE GROUP CHAT! YOU HAVE BEEN WARNED. Preamble First things first: We play Hyperborea 3e: very similar to AD&D but Sword & Sorcery (no elves, dwarves or orcs but dinosaurs and more Lovecraft / C.A. Smith; implicit multiclassing through a myriad of subclasses and a more streamlined combat). I like play reports, you like play reports (if not: why are you here?); simple as that, so let's get going. This is my first play report of my current home campaign that runs since a little more a year and is composed of family and friends, about half of whom had never touched a TTRPG before. We are 7 people in the group chat and averaged 5 players per session for maybe 8 to 10 sessions total (we meet about once every five weeks on the weekends). Previous Sessions I might bother going through my session notes and write up a more thorough summary but until then this ...
Hello there! I am starting my blog with a light and non-controversial topic, as one does. Today we are looking at "Horse Girl" which is a "GM-less journaling RPG" by Samuel Mui concerned with transforming a human being into a horse. Before reading the booklet, just from the blurb, I thought I should expect either a wild fetish game, some insane body horror or a statement piece about the experience of trans people. After reading the review, decide for yourself! Conclusion To be blunt: The whole thing doesn't fit my definition of an RPG. It has more to do with a guided meditation than with AD&D. It's a randomizer for writing prompts with a weird Jenga mechanic and the singular d6 feels tacked on and could easily be replaced. There is no decision making; any game mechanic facilitates randomness. It might be enjoyable for people that want writing prompts and have no problem playing naked and colouring in their anus with a sharpie when asked to. Still...